POKE¶
Function¶
POKE allows the user to write to a specified location in HUNTER’s memory.
Syntax¶
POKE address, data 1, data 2 data n.
Examples¶
POKE AD,1
Pokes the value 1 into location AD.
Variable AD contains the address to be POKEd.
Remarks¶
The data can be a variable or an expression and must be in the range 0-255. Values greater than 255 will give an argument error. See also DEFSEG to set the page address.
Warning
Use POKE with care.